Maurice Hendrix
Maurice Hendrix
I am a senior researcher at the Serious Games Institute. My background is in Computer Science and I work on several EU funded projects in the area of serious games game based learning, and medical education.
My professional and research interests are centred around emerging web technologies, Intelligent and/or adaptive web-based systems, Semantic Web, Web-services, Authoring of web-based system for non-engineers, Educational Systems, Technology-Enhanced Learning (TEL), course creation in e-learning systems by educational authors, Serious Games and Games based learning as well as the impacts of emerging web-based technologies and knowledge management techniques on bio-medical research.
Serious Games Institute
Since 2011 I work at the Serious Games Institute, at Coventry University.
I am involved in various projects such as mEducator, EduGameLab and InSpires and I am project manager for the JISC Open Innovation Exchange (OpEx) project.
Sanger
From 2010 to 2011 I worked at the Wellcome Trust Sanger Institute in the Ensembl web team on the VEGA project.
Ensembl is a collaborative project of the the Wellcome Trust Sanger Institute and the European Bioinformatics Institute. The project provides annotation and analysis of genomes
Vertebrate Genome Annotation (VEGA) is a repository for high quality manual annotation of vertebrate finished
genome sequence. The majority of the annotation is from the HAVANA group at the Wellcome Trust Sanger Institute.
Publications resulting from my work at Sanger
Warwick
From 2006 till 2010 I was a PhD researcher, at the Department of Computer Science, the University of Warwick. My Supervisor was Dr A.I. Cristea. I was a member of the Intelligent and Adaptive Systems group. During my time at Warwick I was chair of the Staff Student Liaison Committee, and was involved in several Committees, in Peer reviewing and worked on the GRAPPLE, ALS and Prolearn research international projects.Publications resulting from my PhD
It is well-known that students benefit from personalised attention. However, frequently teachers are unable to provide this, most often due to time constraints. An Adaptive Hypermedia system can offer a richer learning experience, by giving personalised attention to students. The authoring process, however, is time consuming and cumbersome. My PhD research explored the two main aspects to authoring of Adaptive Hypermedia: authoring of content and adaptive behaviour. The research proposed possible solutions, to overcome the hurdles towards acceptance of Adaptive Hypermedia in education. Automation methods can help authors, for example, teachers could create linear lessons and our prototype can add content alternatives for adaptation. Creating adaptive behaviour is more complex. Rule-based systems, XML-based conditional inclusion, Semantic Web reasoning and reusable, portable scripting in a programming language have been proposed. These methods all require specialised knowledge. Hence authoring of adaptive behaviour is difficult and teachers cannot be expected to create such strategies. My PhD research investigated three ways to address this issue: Reusability, Standardisation and Visualisation.